Florestan Schuberth - Freelance SENIOR 3D ARTIST & EXPERIENCE DESIGNER

I wish you a warm welcome to take a look at my portfolio and get to know me and my work a little better.


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From concept to Experience

I’m a 3D-Artist & Experience Designer working at the intersection of design, technology, and storytelling.

My work spans from high-end automotive and product visualization to the development of real-time experiences and design-tools in Unreal Engine. What drives me is transforming ideas into clear, immersive visuals that connect concept and emotion.

Design and Craft

With experience across 3D visualization and product design, I’ve developed a strong understanding of how form, material, and light define a product’s character. This allows me to deliver coherent results that communicate design intent with precision and authenticity.

Teamwork results in success!

Collaboration is at the core of how I work.

I’ve had the opportunity to create with and lead talented artists in international studios such as Accenture Song, Pixomondo, and Parasol Island, where open exchange and shared expertise turn complex projects into meaningful results. In these environments, I take responsibility for guiding artists according to their strengths and maintaining a productive, creative workflow.

Let’s connect

If you’re interested in working together or would like to know more about my work, feel free to get in touch.


Core Expertise

Real time Visualization & Development

  • Development of real-time design prototypes, digital product experiences and configurators in Blueprint.

  • Lookdev & lighting for automotive and product presentations and configurators.

  • Efficient workflow development for 3D data handling, asset management, and scene organization.

Lighting, Shading & Rendering

  • Lighting, Shading and look development for hero shots and key visuals in automotive and product campaigns using 3ds Max, Maya, V-Ray, Redshift, and Arnold.

  • Familiar with Linear and ACES color workflows for consistent visual output in production environments.

  • Scene preparation and render element setup in Maya Render Setup and 3ds Max LPM/Prism.

Generative AI Workflows

  • AI-supported blueprint programming and debugging

  • AI-assisted render optimizations and product integrstions

  • AI-driven animation of product visuals - breathing stills

  • Consistent AI-product placements in photos or generated backgrounds

Modeling & Technical Visualization

  • Working with high-detail 3D assets for automotive and product visualization.

  • Modeling & Texturing of production Assets in 3ds Max

  • Parametric CAD modeling and prototyping in Fusion 360.

  • Creation of technical drawings in Rhino and Illustrator.

Design Process & Concept Development

  • Concept creation and look development.

  • Design Thinking methods for structuring visualization and real-time workflows.

Production Workflow & Collaboration

  • Coordination of creative teams; responsibility for structure, milestones, and priorities.

  • Communication with clients and suppliers during development and production.

  • Use of tools such as Shotgun / FTrack, Deadline, Miro, Figma, and SyncSketch to support workflow and collaboration.


TOOLS & Platforms

Professional experience

  • Autodesk 3D Studio Max / Maya

  • Unreal Engine 5

  • Chaos Group Vray for Max/Maya

  • Maya Render Setup & 3Ds Max LPM / Prism

  • Redshift 3D for Max/Maya

  • Arnold for Maya

  • Node based visual AI Tools

  • Foundry Nuke

  • Figma

  • Adobe Substance Designer

  • Adobe CC: PS | AI | AE | ID

  • Foundry Nuke

  • Autodesk FUSION 360

  • RHINO 3D

Production Tools

  • Autodesk Shotgun / Shotgrid

  • FTrack

  • Deadline

  • Microsoft Teams / Slack

  • Parsec

  • Office, etc…